SHARDS

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Behind the scenes: how it is being made

Why it exists

It started as a request to build a fast, coordination-heavy mobile RTS in the spirit of short-match mobile strategy games such as Command & Conquer: Rivals (this game is not affiliated with or endorsed by EA), with units that make cool sounds and say real words.

The first version was a lane-pusher that missed the point. It was thrown away and rebuilt around hexes, instant deployment, direct command and a contested centre.

Why "shards"?

Shards are the in-game currency. They are named after the currency on the creator's Twitch stream, where viewers earn shards the longer they watch.

How it was made

Built with Claude Code, an AI coding assistant, working from the creator's direction. "JBU" (Just Build Units) is the project's internal codename.

PLAYFree public alpha